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Easily sift through the hundreds of effects in June to find just what you want.
a post-processing stack
made of unicorns and rainbows
June is a shader that applies directly to the screen.
Test for conditions (ex. VR or cameras) before rendering.
Use depth info to redefine what post-procesisng can do.
Spooky lighting in horror games, camera shakes in explosions, and beautiful depth of field camera apertures. What do these have in common? Post-processing shading.
In case you didn't know, a shader is a tiny program that runs on your GPU. These let developers access and modify the color of pixels on your screen (among other things) and can run anywhere from on a VRChat avatar to a Unity game's menu screen.
June is a collection of potential code pieces that can make up a single shader, with a lil fancy editor on top of it all to allow you to choose what is compiled and what isn't.
purchase the shader 🥺
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got it for free, or someone else? no you didn't. that is a pirated copy.