as a so-called "developer"

What do I do?
❤︎ i enjoy programming pretty but fast things (G/HLSL and Rust) 🌼
❤︎ i believe reverse engineering and modding breathe new life into projects 🐸
❤︎ due to basically living online, writing and running servers is like breathing to me 🍂

Some of my notable works..
❤︎ June (Creator, HLSL/C#) (and June Lite), a custom Unity post-processing stack 📸
❤︎ built over 200 vfx shaders, a custom pre-compiler, a branching system, a custom material editor, server-side authentication, anti-piracy fingerprinting, and optimised for V.R. devices
❤︎ Burial (Creator, Rust/JS/RE), a one-stop-shop for TCOAAL modding 🔪
❤︎ built responsive frontend with Tauri, reverse engineered RPGMaker games, decrypted proprietary file formats, converted typewscript mod loader to rust, cross-platform adaptations, and multi-site file downloading
❤︎ Roxstar and Terra (Creator, Node/Express), server emulators for Flash games 🪐
❤ reverse engineered two web apis for now-defunct Flash games, implemented scalable multiplayer features, built asset decryption tools, and optimised the servers to run in extremely low-resource environments
❤︎ Loser Named Hana (Programmer, Python/Renpy), an upcoming visual novel about a weird girl 🦴
❤︎ made a discord-like chat program, file explorer, hover glossary, and picture-in-picture system in renpy, programmed dialogue into renpy, and reviewed other team members' code
❤︎ Backlace (Creator, HLSL/C#), an anime character shader for Unity 🦋
❤︎ made an all-in-one toon shader with various lighting algorithms, specular models, and advanced features such as depth-based rim lighting and subsurface scattering, all wrapped in an easy-to-use custom material editor
❤︎ Bakery (Creator, RenPy/Python), a set of pretty power-user tools for Ren'Py 🧁
❤︎ various tools for Ren'Py, such as a Discord-like chat system, a picture-in-picture system, a phone messaging system, a hover glossary, and a file explorer - used in games like Haven University and A Loser Named Hana
❤︎ MagicBounce (Creator, C#/ML), a Unity extension for upscaling textures 🐈⬛
❤︎ use onnx models and barracuda to smoothly upscale and denoise textures inside of Unity with an easy and integrated workflow, and applied various image compression techniques to reduce file size

My relevant experience!
❤︎ International Baccalaureate (CS focus) graduate🎓
❤︎ studied CS at the University of Southern California (USC) 📖
❤︎ dozens of thousands of users across my software 🌈
❤︎ serve 100k+ api requests monthly
❤︎ supply software for brands and large events
❤︎ sold thousands of commerical licenses with loving feedback
❤︎ build and ship games in team environments

I've made a lot of other stuff, too.
❤︎ a wide variety of shaders (Creator, HLSL/C#): Safespace, HoloScanner (Raymarched Reconstruction), Scifi Pattern, Raymarched Text, Mesh Zoom, Bokeh Studio, Realistic & Toon Fire, Aurora Borealis, and Retro Toon Water 🎨
❤︎ a mod patcher and launcher for Repurpose, A Mod Named Hana (Creator, Rust/Python/RenPy) 😇
❤︎ the very website you are on right now! www.luka.moe (Creator, Astro/Tailwind/Node/Express) 🩷
❤︎ my cosplay site, www.succubus.cafe (Creator, Vanilla Web) 👗
❤︎ my web server, enormeeta, which hosts luka.moe/succubus.cafe through Express, NodeJS, and Sqlite3 🍨
❤︎ helped maintain and fix bugs with the Llamawa.re (Contributor, Astro/Node) website 🦙

Get in touch with me~
❤︎ fluent in english and german 🇦🇺 🇩🇪
❤︎ currently, it is for me (australian eastern)
❤︎ you can find my socials here and view all my projects here~ 💗
❤︎ i can help out with lots of languages and tools 🍨
❤︎ G/HLSL, Rust, C#, Python, JS, Java, Bash/Powershell
❤︎ SQL-Flavours, Redis/Valkey, Docker, WSL2, Hyper-V, Hosting
❤︎ Unity, Ren'Py, Godot, Node, Tauri, Astro, Express, .NET